Ways to Contact Me

contact details

E-mail

chris@snowbeat.com

AOL Instant Messenger

Koshirosan

MSN Messenger

chris@snowbeat.com

Yahoo Messenger

Koshiro_YM

Google Talk

koshiro@gmail.com

Who I Am

about me

full name:

Christopher Bews

date of birth:

28th May 1982

I feel like I have been playing catch-up ever since I started my voyage into design, and I would imagine that that feeling will remain throughout the entirety of it. There are so many themes in this World, so many styles, and in digital design, technology is always evolving, so I see little possibility of ever being on top of it all.

I love that though. Life would be boring if I were capable of every visual style. As it is, I am always learning and improving, gaining techniques from others and meshing them all together into something new.

I basically want to learn every visual style I see, while at the same time attempting a new twist on the subject in the hope of contributing to the style, rather than just ripping it off. I like creating projects that have an overall feel and style that is easily identifiable not only as my work, probably quite the opposite in fact; I want them to be recognisable as their own entities. As it happens, a lot of work I do is quite unisex in appearance. Making anything unisex is always like walking a tightrope, but it is definitely possible as countless people before me have proven.

I like learning new technologies, jumping around between different software, between design, programming and audio. I feel this keeps things fresh and interesting, as I'm always learning something new. Even if the project turns out quite badly, I'm still secure in the knowledge I have learned a lot from it.

My general way of thinking is that there will always be many people far better than me, but they can never actually be me if I’m exploring my own ideas and going in a completely different direction. I don’t aim to challenge others at what they are good at, instead I just want to create new and interesting projects.

Project Types I Have Worked On

stuff I have tackled

  • CSS layout websites
  • PHP/MySQL Content Management System
  • Interactive Flash toy
  • Flash based photo gallery site
  • Flash based games
  • Game created with a 3D game engine
  • 3D models
  • 3D animation
  • 2D hand drawn animation
  • Music tracks/soundtracks
  • Director presentation
  • Static and dynamic websites with Newspro, Coranto and Little Piggy
  • Table based websites

Project Types I Have Yet To Work On

some things I need to tackle

  • Non-interactive 2D Flash animation
  • Full 3D game created with a proper game engine
  • AJAX based website making full use of Javascript
  • Game made in Director
  • Discussion board software built from the ground-up
  • Design an online shop website
  • Program online shop software
  • Animated music video
  • Decent 3D animation
  • Full 2D game
  • Photography based project
  • Video based project
  • Design for press (the whole area)

Free Software I Use

useful free software

Firefox

Starting out with the most obvious one here - Firefox is pretty much the best web browser I've used.

Thunderbird

Thunderbird is the E-mail client to accompany Firefox. The most useful feature is inbuilt spam detection and filtering.

Crimson Editor

I used notepad for programming before this, until I was about half way through Little Piggy and realised that wasn't going to cut it. Crimson is superb, with customisable highlighting and syntax detection.

Core FTP

Completely free FTP software that works just as well as those that you have to pay for.

CDBurnerXP Pro

Free CD and DVD burning for all your backup needs.

CCleaner

A.K.A. Crap Cleaner, this little utility removes all the useless junk that bogs down your PC.

CDex

Free audio-ripping software that also converts audio formats. Useful for compressing .wavs.

Trillian

Still the best multiprotocol instant messenging client.

Current Computer Specs

my current computer

Processor

2.4Ghz Pentium 4

Graphics Card

nVidia GeForce 4MX

Memory

512MB DDR RAM

Hard Drives

2 - 40GB and 120GB

A Bit About My Past

brief history

It all started at a young age, around eight years old, when videogames inspired me to start drawing my favourite charcters. While I wasn't very good at it initially, this small step lead to a wider interest in drawing and design. Only simple steps were taken during primary school, where I had only developed a rough idea that I was interested in art.

It was during secondary school I slowly became more interested in design in particular, such still mostly through drawing around topics such as magazine layout, advertising posters and typography. Towards the end of secondary school I got my very first computer, and that's when digital design appeared before my eyes like the solution to all my cravings. The computer presented me with the chance to create the sharp and detailed images I had always strived for, as well as the opportunity to explore interactivity, another spark that playing videogames had set off when I was young.

Being so new to the area, I, like many others, took baby steps into the field, aided by software I had found that made creating webpages "easy", named Homestead. These pages were badly designed, rendered very badly in any browser, and of course the html behind it was hideous.

Soon I progressed to Dreamweaver, at first using layers, and then switching to tables. After a period of this, I began to just type up webpages in notepad, and I suspect this is where my later dabbling in programming originates. Later I moved into other areas of digital design, such as Flash, 3D and games. Creating a game is generally the most demanding area I have encountered, as it requires a large and varied number of skills, but it is also the most satisfying since every area is getting a good 'workout'.

The only problem was that I had gotten my first computer roughly six months before I entered University, so I had a lot of catching up to do in order to even pass the course. Over the four years I was at University I developed all of my skills, my style and my range, as well as forming solid ideas about what I believed was good design.

After University, I was still not confident with where my skills were at, and my complete lack of a folio was also a worry, so I decided to take some time out before job hunting and build up a folio that was more representative of me and where I was headed. This was the most difficult stage of my life, because the only reward gained was that of a completed project. Having no peers above me to tell me if I was doing well or badly was also an interesting situation, as I really had to trust myself and work very, very hard.

Today I am working on improving in all areas of design, in the hope that one day I will actually be good at it and create something entirely new.